Video game documentation, 9 min.
This issue of V-A-C Sreda online magazine publishes a work by the director and video artist Nadia Bakhshi.
Сerca Trova is a small, first-person computer game with simple mechanics that reflect the endless pursuit of comfort and stability in life. All you can do in this game is monotonously follow a building as it flies away, plunging into subconscious depths shrouded by growing frustration.
The game’s universe and its mechanics are built on a combination of bugs: entanglement in textures, visual noise, non-critical code failures, the absurd logic of AI behaviour, intentional violation of the expected rules of player involvement.